inline fun VertexInputAttributeDescription( binding0: Int, location0: Int, format0: VkFormat, offset0: Int, binding1: Int, location1: Int, format1: VkFormat, offset1: Int): VkVertexInputAttributeDescription.Buffer { val res = VertexInputAttributeDescription(2) res[0].apply { location = location0 binding = binding0 format = format0 offset = offset0 } res[1].apply { location = location1 binding = binding1 format = format1 offset = offset1 } return res }